Sapphire Radeon X800 GTO Graphics Card

Sapphire Updated: 2009-01-06 RSS
Sapphire Radeon X800 GTO Graphics Card

Merging the blistering frame-rates of the enthusiast realm with the frugality of the mainstream is where the perfect blend of Hybrid lies, the next generation Sapphire RADEON X800 GTO! Built upon industry acclaimed tech and tweaked to perfection is the moniker of any Sapphire product and the X800 GTO does not disappoint with it is 12 Pixel Pipelines and 256MB / 128MB of onboard memory while utilizing a 256-bit memory interface. The only limit to the power you wield is your imagination and the hardware in your PC! Push your PC's performance threshold and realize the true potential of PCI-Express and the Sapphire RADEON X800 GTO!

FireBlade Edition is equipped with 256MB of 1.6ns 256-bit GDDR3 memory, that when combined with the Sapphire TRIXX overclocking tool push default clock speeds to 560MHz or better, depending on system conditions.
X800 GTO2 Edition unlock your imagination with the ultimate in bang for the buck value. (Specs may vary)
Trix Overclocking Software
256-bit memory interface
FireBlade Edition offers possible memory clock speeds north of 560MHz
DirectX® 9 Support
OpenGL Support


* 160 million transistors on 0.13 micron low-k fabrication process
* Up to sixteen extreme parallel pixel pipelines
* Six programmable vertex shader pipelines
* 256-bit quad-channel GDDR3 memory interface
* AGP 8X support or PCI Expresssupport

SmartShader HD

* Support for Microsoft®DirectX®9.0 programmable vertex and pixel shaders in hardware
* DirectX®9.0 Vertex Shaders
o Vertex programs up to 65,280 instructions with flow control
o Single cycle trigonometric operations (SIN & COS)
* DirectX®9.0 Extended Pixel Shaders
o Up to 1,536 instructions and 16textures per rendering pass
o 2nd generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions
o 32 temporary and constant registers
o Facing register for two-sided lighting
o 128-bit, 64-bit & 32-bit per pixel floating point color formats
o Multiple Render Target (MRT) support
* Complete feature set also supported in OpenGL®via extensions

SmoothVision HD

* 2x/4x/6x Anti-Aliasing modes
o Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
o Lossless Color Compression (up to6:1)at all resolutions, including widescreen HDTV resolutions
o Temporal Anti-Aliasing
* 2x/4x/8x/16x Anisotropic Filtering modes
o Up to 128-tap texture filtering
o Adaptive algorithm with bilinear (performance) and trilinear (quality) options


* High quality 4:1 Normal Map Compression
* Works with any two-channel data format

HyperZ HD

* 3-level Hierarchical Z-Buffer with Early Z Test
* Lossless Z-Buffer Compression (up to 48:1)
* Fast Z-Buffer Clear
* Z Cache optimized for real-time shadow rendering
* Optimized for performance at high display resolutions, including widescreen HDTV resolutions

VideoShader HD

* Seamless integration of pixel shaders with video in real time
* FullStream video de-blocking technology for Real, DivX, and WMV9 formats
* VideoSoap noise removal filtering for captured video
* MPEG1/2/4 decode and encode acceleration
o DXVA Support
o Hardware Motion Compensation, iDCT, DCT and color space conversion
* All-format DTV/HDTV decoding
* YPrPb component output for direct drive of HDTV displays
* Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)
* Dual integrated display controllers
* Dual integrated 10 bit per channel 400 MHz DACs Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant / HDMI interoperable and HDCP ready*)
* Integrated TV Output support up to 1024x768 resolution
* Windows Program compliant
* Catalyst Software Suite