Sapphire HD 3850 512MB GDDR3 AGP Graphics Card

Sapphire Updated: 2009-01-07 RSS
Sapphire HD 3850 512MB GDDR3 AGP Graphics Card

Delivering Mayhem to the Mainstream Long thought to be the market of the conservative gamer, the affordable mainstream products, which use to suffer only adequate performance, now experiences a frame rate revival with the SAPPHIRE HD 3850. Built upon the award winning Radeon HD 3850 core, the SAPPHIRE 3850 offers a comprehensive feature-set that eclipses previous and current mainstream offerings. Unleash the enthusiast inside you with support for advanced technologies such as DirectX® 10 and Shader Model 4 support, integrated HDCP support for Blu-ray™/HD DVD decoding and for extreme enthusiast, Jam a SAPPHIRE HD 3850 into your rig and still have some coin left over to buy that title you have been waiting for!

512M GDDR3
AGP bus interface
RV670 PRO
Single Slot Fan Cooler

* 666 million transistors on 55nm fabrication process
* AGP 4X/8X bus interface
* 256-bit GDDR3 memory interface
* Ring Bus Memory Controller
o Fully distributed design with 512-bit internal ring bus for memory reads and writes
* Microsoft® DirectX® 10.1 support
o Shader Model 4.1
o 32-bit floating point texture filtering
o Indexed cube map arrays
o Independent blend modes per render target
o Pixel coverage sample masking
o Read/write multi-sample surfaces with shaders
o Gather4 texture fetching
* Unified Superscalar Shader Architecture
o 320 stream processing units
+ Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
+ Common instruction set and texture unit access supported for all types of shaders
+ Dedicated branch execution units and texture address processors
o 128-bit floating point precision for all operations
o Command processor for reduced CPU overhead
o Shader instruction and constant caches
o Up to 80 texture fetches per clock cycle
o Up to 128 textures per pixel
o Fully associative multi-level texture cache design
o DXTC and 3Dc+ texture compression
o High resolution texture support (up to 8192 x 8192)
o Fully associative texture Z/stencil cache designs
o Double-sided hierarchical Z/stencil buffer
o Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
o Lossless Z & stencil compression (up to 128:1)
o Lossless color compression (up to 8:1)
o 8 render targets (MRTs) with anti-aliasing support
o Physics processing support
* Dynamic Geometry Acceleration
o High performance vertex cache
o Programmable tessellation unit
o Accelerated geometry shader path for geometry amplification
o Memory read/write cache for improved stream output performance
* Anti-aliasing features
o Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
o Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
o Adaptive super-sampling and multi-sampling
o Temporal anti-aliasing
o Gamma correct
o Super AA (ATI CrossFire™ configurations only)
o All anti-aliasing features compatible with HDR rendering
* Texture filtering features
o 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
o 128-bit floating point HDR texture filtering
o Bicubic filtering
o sRGB filtering (gamma/degamma)
o Percentage Closer Filtering (PCF)
o Depth & stencil texture (DST) format support
o Shared exponent HDR (RGBE 9:9:9:5) texture format support
* OpenGL 2.0 support